Here are a range of Environment Art tasks and pieces I created, with collaboration of Art Team and Level Architects, for the production of Prey at Arkane Studios in Austin, Texas.
Created custom floors, set dressing and optimization tasks in this interior environment, using existing materials and game props.
Created custom floors, set dressing and optimization tasks in this interior environment, using existing materials and game props.
Created custom floors, set dressing and optimization tasks in this interior environment, using existing materials and game props.
Created a hole in the floor and various set dressing and optimization in this interior game environment.
Created a hole in the floor and various set dressing and optimization in this interior game environment.
Optimized the chamber pod game asset and ceilings by lowering poly count and eliminating redundant materials and created custom ceiling access and space using existing materials.
Modeled custom wall assets for this hallway and various optimization tasks in the Hardware Labs area.
Modeled custom wall assets for this hallway and various optimization tasks in the Hardware Labs area.