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Prey - Deep Storage

Here are a range of 3D Environment Art tasks and 3D Assets I created, with collaboration of Art Team and Level Architects, for the production of Prey at Arkane Studios in Austin, Texas. As a contractor, I worked unpaid overtime to get some of the tasks polished and ready to ship!

Designed and created the interior of the Space Capsule with a unique look using existing props and materials.

Designed and created the interior of the Space Capsule with a unique look using existing props and materials.

Designed and created the interior of the Space Capsule with a unique look using existing props and materials.

Designed and created the interior of the Space Capsule with a unique look using existing props and materials.

Designed and created the interior of the Space Capsule with a unique look using existing props and materials.

Designed and created the interior of the Space Capsule with a unique look using existing props and materials.

Designed and created the Space Hallway for Deep Storage level,  from existing materials and various props.

Designed and created the Space Hallway for Deep Storage level, from existing materials and various props.

Designed and created the Space Hallway for Deep Storage level,  from existing materials and various props.

Designed and created the Space Hallway for Deep Storage level, from existing materials and various props.

Designed and created the Space Hallway for Deep Storage level,  from existing materials and various props.

Designed and created the Space Hallway for Deep Storage level, from existing materials and various props.

Created Modular Network Cable 3D prop and Textures and Materials.

Created Modular Network Cable 3D prop and Textures and Materials.

Collaborated with Level Architects to design and created custom floors in Deep Storage level in Prey, from existing game assets and materials.

Collaborated with Level Architects to design and created custom floors in Deep Storage level in Prey, from existing game assets and materials.

Collaborated with Level Architects to design and created custom floors in Deep Storage level in Prey, from existing game assets and materials.

Collaborated with Level Architects to design and created custom floors in Deep Storage level in Prey, from existing game assets and materials.

Collaborated with Level Architects to design and created custom floors in Deep Storage level in Prey, from existing game assets and materials.  I was responsible for optimizing walls and created a custom version of the blue machines.

Collaborated with Level Architects to design and created custom floors in Deep Storage level in Prey, from existing game assets and materials. I was responsible for optimizing walls and created a custom version of the blue machines.

Optimized and created custom server unit for Central Repository Area in Prey, using existing materials and game assets.

Optimized and created custom server unit for Central Repository Area in Prey, using existing materials and game assets.

Created this unique Central Repository Computer Station asset, using existing props and materials.  Also responsible for various set dressing tasks on the ceiling.

Created this unique Central Repository Computer Station asset, using existing props and materials. Also responsible for various set dressing tasks on the ceiling.

Created this unique Central Repository Computer Station asset, using existing props and materials.  Also responsible for various set dressing tasks on the ceiling.

Created this unique Central Repository Computer Station asset, using existing props and materials. Also responsible for various set dressing tasks on the ceiling.

Created this unique Central Repository Computer Station asset, using existing props and materials.  Also responsible for various set dressing tasks on the ceiling.

Created this unique Central Repository Computer Station asset, using existing props and materials. Also responsible for various set dressing tasks on the ceiling.

Prey - Deep Storage