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Game Art of Fear 2: Reborn

As the primary Environment Artist on the team, for the development of FEAR 2: Reborn at Monolith Productions, I designed and created game props and materials for use in game environments, applied set dressing where it was needed and completed any tasks needed by the level designers.

Created walk-able, destroyed version of construction crane.

Created walk-able, destroyed version of construction crane.

Created walk-able, destroyed version of construction crane.

Created walk-able, destroyed version of construction crane.

Created wall materials for Fear 2: Reborn.

Created wall materials for Fear 2: Reborn.

Created "OFF" version of mobile power generator.

Created "OFF" version of mobile power generator.

Created orange version of mobile power generator.

Created orange version of mobile power generator.

I created various Laboratory Machines FEAR 2: Reborn.

I created various Laboratory Machines FEAR 2: Reborn.

I created various Laboratory Machines FEAR 2: Reborn.

I created various Laboratory Machines FEAR 2: Reborn.

I created various Laboratory Machines FEAR 2: Reborn.

I created various Laboratory Machines FEAR 2: Reborn.

I created various Laboratory Machines FEAR 2: Reborn.

I created various Laboratory Machines FEAR 2: Reborn.

I created various Laboratory Machines FEAR 2: Reborn.

I created various Laboratory Machines FEAR 2: Reborn.

I was responsible for set dressing this interior space, based on photo references given my a level designer.

I was responsible for set dressing this interior space, based on photo references given my a level designer.

Created this giant sewer doors for FEAR 2: Reborn.

Created this giant sewer doors for FEAR 2: Reborn.

F.E.A.R.​ 2: Reborn Trailer