Aztec Altar, designed and created with zBrush sculpted and generated texture maps. Retopologized in zBrush and 3ds Max and running in Unreal 4 with particle effects.
Sacred Aztec Altar with implemented particle effects, running on Unreal 4 Game Engine.
Sacred Aztec Altar with implemented particle effects, running on Unreal 4 Game Engine.
Sacred Aztec Altar with implemented particle effects, running on Unreal 4 Game Engine.
High Poly Sculpt created in zBrush generate various texture maps.
Sculpted highly detail geometry piece to generate AO, Cavity, Height and Normal Maps.